MASSIVE FRONTIERBASE AND SHIP BUILDING TOOLWith the friendly approval of FatChickens,
creator of Massive Frontier, by Quantum Gaming Studios.
MASSIVE FRONTIER / BASE ENGINEERING

Plan today.
Hold tomorrow.

Defence that keeps the economy running.
Create a concept, fit every slot and plan expensive tile changes early.

Faceless F.E.A.R. — Massive Frontier

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CONCEPTS ARE SAVED IN THIS BROWSER
Wiki data · Alpha / beta · Sources & credits

Based on www.massivefrontier.com wiki data. Subject to change at any time during alpha and beta.
With the friendly approval of FatChickens, creator of Massive Frontier, by Quantum Gaming Studios.
Official Massive Frontier Discord ↗

WORKFLOWConcept designDesign a new base or recreate an existing one.
Saving & restoring plans

Save existing base stores the baseline in this browser and downloads a complete JSON backup, including equipped modules and Marks. Restore that file with ↑ Load plan (JSON). Use ↓ Save plan (JSON) to back up any draft.

Tactical layout

Drag a placed building to move it · Wheel to zoom · Delete / Backspace removes selection100%

Planning model. Coverage depends on the tile spacing setting. Not a full combat simulator.

BASE DESIGN / PLANNING GOALS

A concept with clear goals.

01 / Progression

Research and XP unlocks are included in the build order. Unresearched modules are planning targets.

02 / Economy & reserves

External income is a planning input for mining or combat rewards. Use conservative figures for uncertain loot.

03 / Defence
Defence rings · choose multiple radii from the Bridge

Used with Defence ring layout. Radius 2 leaves a 1-tile gap; radius 3 leaves 2. Choose inner, middle and outer rings independently. The map toolbar can add rings to the current fitted plan.

The wiki lists a 3,000-unit Shield Generator radius. At the default planning scale of 1,000 units per tile, this spans 3 tiles. The tile scale is adjustable and does not establish a physical metre conversion.

04 / Conversion costs

A fresh concept replaces the browser plan. Use Undo to restore the previous version. The planner does not make changes in the game.

BASE MODULES / COMPATIBLE SLOT TYPE

Choose module

A first base plan.

  1. Set planning goals. Choose Generate concept and the Starter profile. Bridge level unlocks buildings; base level affects tile prices and other limits.
  2. Design the base. Choose a building and click a compatible tile. Move existing buildings onto free unlocked tiles. Moving is free; a required tile conversion is added automatically.
  3. Fit the slots. Select a building. Its slots match the wiki. Choose a Base module and its Mark.
  4. Check weak points. Analysis shows power redundancy, Bridge coverage, storage bottlenecks, production and open paths.
  5. Download the build order. Download the build plan as CSV or text. Save the entire concept as JSON so you can reload it later.

According to the wiki, new players start with a Bridge, Mineral Mine and Warehouse. Mark these three buildings as the baseline to exclude them from the construction list.

BASE DESIGN / LINK AND SUMMARY

Share base design.

For Discord, choose Picture only and upload the PNG as an attachment. It includes the full layout, hourly production and building counts. Attach the editable design file as well to let others reopen the building Marks and fitted modules through Load plan.